![]() ![]() ![]() Much of the creative overhead-like art direction, level design, character design, tooling and much more-has already been ‘figured out’, which makes it quicker to build on top of that work compared to creating an entirely new world, characters, and gameplay. Polyarc has since grown to 32 people, and this time around there’s 15 people working full-time directly on Moss: Book II, he said.īeyond having more hands on deck, Stiksma also explained that there’s significant gains in efficiency when working on a sequel compared to a brand new game. The original game, Stiksma said, was developed when the studio was just 15 people total a handful of them were only part-time on Moss, and some weren’t working directly on the game (like HR, finance, and marketing). There’s a few reasons why: for one, the game has a larger dedicated team. ![]() 'Moss' Studio Announces VR Competitive Multiplayer, Closed Beta Signups Now LiveĪnd while Stiksma says that the gameplay will be more of an evolution than a revolution, he confirmed that the game has been in development for two years already, and expects it will have a suitably larger scope than the original. ![]()
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